The Breakdown – Cardfight Vanguard – Gold Paladin

This article is rated Experience Levels 3-6.  This article series is intended to cover a wide range of topics about particular sets, and will help players of all kinds when it comes to knowing their set or the set of an opponent.

Welcome to the Breakdown.  thenightsshadow here, and as we do each time on the Breakdown, we look at several questions about a series, deck, archetype, or card, then get on down to breaking down what makes it tick and how one should approach playing it.

This time, we’re going to cover the clan of Gold Paladin, and the theme for this article is going to be “Taking Proper Initiative”, so even for those that don’t play Gold Paladin they can still get something out of this article.

As a reminder, here are the general questions we ask ourselves for each set.

1) Competitively, why should I play this clan over other clans?
2) What is the ideal set up from opening hand to final turn?
3) How does our play look like versus an opponent?
4) Where are our good and bad matchups?

Once we answer these questions,  there will be questions about those questions, but we’ll cover those afterwards.

Continue reading The Breakdown – Cardfight Vanguard – Gold Paladin

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The Breakdown – Cardfight Vanguard – Angel Feather

This article is rated Experience Levels 3-6.  This article series is intended to cover a wide range of topics about particular sets, and will help players of all kinds when it comes to knowing their set or the set of an opponent.

Welcome to the Breakdown.  thenightsshadow here, and as we do each time on the Breakdown, we look at several questions about a series, deck, archetype, or card, then get on down to breaking down what makes it tick and how one should approach playing it.

This time, we’re going to cover the clan of Angel Feather, and the theme for this article is going to be “Abusing Hidden Information”, so even for those that don’t play Angel Feather they can still get something out of this article.

As a reminder, here are the general questions we ask ourselves for each set.

1) Competitively, why should I play this clan over other clans?
2) What is the ideal set up from opening hand to final turn?
3) How does our play look like versus an opponent?
4) Where are our good and bad matchups?

Once we answer these questions,  there will be questions about those questions, but we’ll cover those afterwards.

Continue reading The Breakdown – Cardfight Vanguard – Angel Feather

The Breakdown (The Revisiting) – Cardfight Vanguard – Strongest Team AL4 Meta

This article is rated Experience Levels 3-6.  This article series is intended to cover a wide range of topics about particular sets, and will help players of all kinds when it comes to knowing their set or the set of an opponent.

Welcome back to The Revisiting, where I update previous articles’ builds to prepare for the new booster coming out.  With that quick blurb out of the way, here are my updated builds for the Strongest Team AL4 Meta.  Use Ctrl+F to find the clan of your choice, or just continue onward until you find the one you want.

Continue reading The Breakdown (The Revisiting) – Cardfight Vanguard – Strongest Team AL4 Meta

The Breakdown – Cardfight Vanguard – Pale Moon

This article is rated Experience Levels 3-6.  This article series is intended to cover a wide range of topics about particular sets, and will help players of all kinds when it comes to knowing their set or the set of an opponent.

Welcome to the Breakdown.  thenightsshadow here, and as we do each time on the Breakdown, we look at several questions about a series, deck, archetype, or card, then get on down to breaking down what makes it tick and how one should approach playing it.

This time, we’re going to cover the clan of Pale Moon, and the theme for this article is going to be “Combo Starters and Enders”, so even for those that don’t play Pale Moon they can still get something out of this article.

As a reminder, here are the general questions we ask ourselves for each set.

1) Competitively, why should I play this clan over other clans?
2) What is the ideal set up from opening hand to final turn?
3) How does our play look like versus an opponent?
4) Where are our good and bad matchups?

Once we answer these questions,  there will be questions about those questions, but we’ll cover those afterwards.

Continue reading The Breakdown – Cardfight Vanguard – Pale Moon

Let’s Talk About Future Card Buddyfight’s Irregular List

This article is rated Experience Level 7.  This article is perfect for budding tournament players that wish to understand more about doing well in tournaments and increasing their win rate.

Yesterday, October 17, plenty of people woke up to the news that the Irregular List had been updated, and would be effective on November 1 for the English game and November 3 for the Japanese game.  As per usual with any banlists, there were going to be a lot of people supporting it and detracting from it, but because the idea of a banlist is new to Future Card Buddyfight, plus the fact that this was the first update, the voices were louder and quite a bit more persistent than it would be.  Many of these voices weren’t loud of the sake of being loud, but even had reasoned arguments as well, honestly a refreshing sight to see.  Both sides presented reasonable arguments and a day later the debate still continues.

I’m writing this article to talk about the Irregular List, and discuss what Bushiroad thinks and what I think regarding each card that was on it and the change that is occurring in two weeks.

Continue reading Let’s Talk About Future Card Buddyfight’s Irregular List

The Breakdown – Cardfight Vanguard – Dark Irregulars

This article is rated Experience Levels 3-6.  This article series is intended to cover a wide range of topics about particular sets, and will help players of all kinds when it comes to knowing their set or the set of an opponent.

Welcome to the Breakdown.  thenightsshadow here, and as we do each time on the Breakdown, we look at several questions about a series, deck, archetype, or card, then get on down to breaking down what makes it tick and how one should approach playing it.

This time, we’re going to cover the clan of Dark Irregulars, and the theme for this article is going to be “Managing Deck and Hand Size”, so even for those that don’t play Dark Irregulars they can still get something out of this article.

As a reminder, here are the general questions we ask ourselves for each set.

1) Competitively, why should I play this clan over other clans?
2) What is the ideal set up from opening hand to final turn?
3) How does our play look like versus an opponent?
4) Where are our good and bad matchups?

Once we answer these questions,  there will be questions about those questions, but we’ll cover those afterwards.

Continue reading The Breakdown – Cardfight Vanguard – Dark Irregulars

The Breakdown – Cardfight Vanguard – Murakumo

This article is rated Experience Levels 3-6.  This article series is intended to cover a wide range of topics about particular sets, and will help players of all kinds when it comes to knowing their set or the set of an opponent.

Welcome to the Breakdown.  thenightsshadow here, and as we do each time on the Breakdown, we look at several questions about a series, deck, archetype, or card, then get on down to breaking down what makes it tick and how one should approach playing it.

This time, we’re going to cover the clan of Murakumo, and the theme for this article is going to be “Vanguard’s Definition of Control”, so even for those that don’t play Murakumo they can still get something out of this article.

As a reminder, here are the general questions we ask ourselves for each set.

1) Competitively, why should I play this clan over other clans?
2) What is the ideal set up from opening hand to final turn?
3) How does our play look like versus an opponent?
4) Where are our good and bad matchups?

Once we answer these questions,  there will be questions about those questions, but we’ll cover those afterwards.

Continue reading The Breakdown – Cardfight Vanguard – Murakumo