The Breakdown – Cardfight Vanguard – Murakumo

This article is rated Experience Levels 3-6.  This article series is intended to cover a wide range of topics about particular sets, and will help players of all kinds when it comes to knowing their set or the set of an opponent.

Welcome to the Breakdown.  thenightsshadow here, and as we do each time on the Breakdown, we look at several questions about a series, deck, archetype, or card, then get on down to breaking down what makes it tick and how one should approach playing it.

This time, we’re going to cover the clan of Murakumo, and the theme for this article is going to be “Vanguard’s Definition of Control”, so even for those that don’t play Murakumo they can still get something out of this article.

As a reminder, here are the general questions we ask ourselves for each set.

1) Competitively, why should I play this clan over other clans?
2) What is the ideal set up from opening hand to final turn?
3) How does our play look like versus an opponent?
4) Where are our good and bad matchups?

Once we answer these questions,  there will be questions about those questions, but we’ll cover those afterwards.

Continue reading The Breakdown – Cardfight Vanguard – Murakumo

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The Breakdown – Cardfight Vanguard – Shadow Paladin

This article is rated Experience Levels 3-6.  This article series is intended to cover a wide range of topics about particular sets, and will help players of all kinds when it comes to knowing their set or the set of an opponent.

Welcome to the Breakdown.  thenightsshadow here, and as we do each time on the Breakdown, we look at several questions about a series, deck, archetype, or card, then get on down to breaking down what makes it tick and how one should approach playing it.

This time, we’re going to cover the clan of Shadow Paladin, and the theme for this article is going to be “The Illusion of Choice”, so even for those that don’t play Shadow Paladin they can still get something out of this article.

As a reminder, here are the general questions we ask ourselves for each set.

1) Competitively, why should I play this clan over other clans?
2) What is the ideal set up from opening hand to final turn?
3) How does our play look like versus an opponent?
4) Where are our good and bad matchups?

Once we answer these questions,  there will be questions about those questions, but we’ll cover those afterwards.

Continue reading The Breakdown – Cardfight Vanguard – Shadow Paladin

Tournament Report: BCS Richmond 2018 – Buddyfight (Part 3 – The Aftermath)

This article is rated Experience Level 7.  This article is perfect for budding tournament players that wish to understand more about doing well in tournaments and increasing their win rate.

I wanted to take this opportunity to go over the decklist and talk about each individual card, and why I used it in the numbers that I did.  I also want to cover any potential cards that I didn’t use, and talk about why I didn’t use them.  Finally, we’ll go over what I would change with the deck in retrospect.  Here’s the deck link to follow along.

Electrodeity

Continue reading Tournament Report: BCS Richmond 2018 – Buddyfight (Part 3 – The Aftermath)

Tournament Report: BCS Richmond 2018 – Buddyfight (Part 2 – The Playing)

This article is rated Experience Level 7.  This article is perfect for budding tournament players that wish to understand more about doing well in tournaments and increasing their win rate.

There were seven of us in the car as we drove towards Richmond, and we got there quite early.  Since the doors weren’t even open yet, we decided to take a bit of a walk and have a warm meal to start the day off.  The walk there and back helped, as did the food, as all I had in the morning was two rolls of Salmon Avocado sushi.

We got back in time to get our numbers.  Last year’s Champion was #30, Seedcode was #31, Nightspurge was #32, Shou was #33, Verniy was #34, I was #35, and Starkiller was #36.  (If you want to follow along with how we all did, this is the link to the tournament.)

Seedcode was playing Mobile Aerial Team (he picked the deck based on Eeny Meeny Miny Moe the day of), Nightspurge was playing Mobile Aerial Team with Dynamicyte splashed in, Shou was playing “Nina Tucker” SDW (almost all the main attributes in SDW combined together), Verniy was playing 1-of Chaos, I was playing Electrodeities, and Starkiller was playing Asterism Astrodragons.

After Shou made a show of his deck name “Daddy’s getting himself a new alchemy license”, we listened to the opening ceremony and had our decklists collected.  We were ready for Round 1.

Continue reading Tournament Report: BCS Richmond 2018 – Buddyfight (Part 2 – The Playing)

Tournament Report: BCS Richmond 2018 – Buddyfight (Part 1 – The Building)

This article is rated Experience Level 7.  This article is perfect for budding tournament players that wish to understand more about doing well in tournaments and increasing their win rate.

I couldn’t believe my eyes.  I rubbed them once more and stared at the screen, dumbfounded, hoping it was just due to lack of sleep.  However, the same result continued to shine on my phone.

It was August 1.  I was at camp when the information released, and as spotty as the reception was I moved around the campsites, trying to find the best area to download the necessary pieces of data.  What I didn’t expect, though, was that I would be devastated by the news.

Ever since April 22nd, our Spring Regionals, I had been determined to avenge my poor showing in Weiß that day and make it up to the podium in the fall, when it really mattered.  I practiced whenever I could, and used a lot of spare time to just build and test.  All of that preparation and planning went out the window August 1 when I found out that Weiss would be on a Saturday, and due to religious reasons I would not be able to attend.  I spent the rest of the camp in a generally negative mood and had a tough time composing myself even at work the following Sunday night.

Continue reading Tournament Report: BCS Richmond 2018 – Buddyfight (Part 1 – The Building)

The Breakdown – Cardfight Vanguard – Aqua Force

This article is rated Experience Levels 3-6.  This article series is intended to cover a wide range of topics about particular sets, and will help players of all kinds when it comes to knowing their set or the set of an opponent.

Welcome to the Breakdown.  thenightsshadow here, and as we do each time on the Breakdown, we look at several questions about a series, deck, archetype, or card, then get on down to breaking down what makes it tick and how one should approach playing it.

This time, we’re going to cover the clan of Aqua Force, and the theme for this article is going to be “Playing Around an Opponent”, so even for those that don’t play Aqua Force they can still get something out of this article.

As a reminder, here are the general questions we ask ourselves for each set.

1) Competitively, why should I play this clan over other clans?
2) What is the ideal set up from opening hand to final turn?
3) How does our play look like versus an opponent?
4) Where are our good and bad matchups?

Once we answer these questions,  there will be questions about those questions, but we’ll cover those afterwards.

Continue reading The Breakdown – Cardfight Vanguard – Aqua Force

The Breakdown – Cardfight Vanguard – Granblue

This article is rated Experience Levels 3-6.  This article series is intended to cover a wide range of topics about particular sets, and will help players of all kinds when it comes to knowing their set or the set of an opponent.

Welcome to the Breakdown.  thenightsshadow here, and as we do each time on the Breakdown, we look at several questions about a series, deck, archetype, or card, then get on down to breaking down what makes it tick and how one should approach playing it.

This time, we’re going to cover the clan of Granblue, and the theme for this article is going to be “The Power of Selection”, so even for those that don’t play Granblue they can still get something out of this article.

As a reminder, here are the general questions we ask ourselves for each set.

1) Competitively, why should I play this clan over other clans?
2) What is the ideal set up from opening hand to final turn?
3) How does our play look like versus an opponent?
4) Where are our good and bad matchups?

Once we answer these questions,  there will be questions about those questions, but we’ll cover those afterwards.

Continue reading The Breakdown – Cardfight Vanguard – Granblue